Week 12 - Finally some progress
- Sam Dixon
- Apr 12, 2020
- 1 min read
It feels like progress has been very stagnated compared to a lot of other people I know, I think this is mainly due to me just doing one asset, but it is definitely getting there slowly. Like in previous posts changes have been very small and minor compared to in the beginning, a lot of changes have been either fixing up the topology so it uses more quads instead of tris on the model, I also took this into the Automotive Material pack done by UE4 to take a look at what my final renders could be like. Other changes that have taken place have been to separate off some parts of the car to make it easier for texturing inside of the A.M. pack
Feedback would be appreciated as I am now in the final weeks of my final project and want to make this look as amazing as i possibly can thus I can gain employment.
PS the weird indent on the front bumper is meant to be there I just haven't finished modelling the light which comes off this area.

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